// Next-Previous Image Gallery 2 :: Solomon :: http://www.sleuthz.com/
// Create an Array of Image Locations
var myImg= new Array()
	myImg[0]= "images/logo_solo.gif";
	
	
// Create Number of Images Variable
var n = myImg.length;

// Create Number Variable
var i = 0;

// Create Image Number Variable
var m = 1;

// Create Function to Load Image
function loadImg(){
// Gives "imgSrc" a Source with Number Variable
	document.imgSrc.src = myImg[i];
}

// Create Link Function to Switch Image Backward
function prev(){
// Create If/Else Statement to Stop at Certain Image
// If the Number Variable is Less Than 1
	if(i<1){
// Create Another Next Number Variable which Equals to Number Variable
		var l = i = n-1;
// Create Current Number Variable which Equals to Image Number Variable
		var c = m = n;
// Otherwise
	}else{
// Next Number Variable Equals to Number Variable - 1
		var l = i-=1;
// Current Number Variable Equals to Image Number Variable - 1
		var c = m-=1;
	}
// Gives "imgSrc" a Source with an Alternative "l" Variable
	document.imgSrc.src = myImg[l];
}

// Create Link Function to Switch Image Forward
function next(){
// Create If/Else Statement to Stop at Certain Image
// If the Number Variable is More Than [Minus 1 of the Number of Arrays]
	if(i>n-2){
// Create Next Number Variable which Equals to Number Variable
		var l = i = 0;
// Create Current Number Variable which Equals to Image Number Variable
		var c = m = 1;
// Otherwise
	}else{
// Next Number Variable Equals to Number Variable + 1
		var l = i+=1;
// Current Number Variable Equals to Image Number Variable + 1
		var c = m+=1;
	}
// Gives "imgSrc" a Source with Next Number Variable
	document.imgSrc.src = myImg[l];
// Gives "caption" DIV a content
	document.getElementById("caption").innerHTML = myCap[i];
// Gives "imgNum" DIV the image number
	document.getElementById("imgNum").innerHTML = m + "/" + n;
}

// Load function after page loads
window.onload = loadImg;


function isDefined(property) {
  return (typeof property != 'undefined');
}

var rolloverInitialized = false;
function rolloverInit() {
  if (!rolloverInitialized && isDefined(document.images)) {
     var bodyId = document.body.id;    // ID of the BODY tag
     // get all images (including all <input type="image">s)
     // use getElementsByTagName() if supported
     var images = new Array();
     if (isDefined(document.getElementsByTagName)) {
        images = document.getElementsByTagName('img');
        var inputs = document.getElementsByTagName('input');
        for (var i = 0; i < inputs.length; i++) {
           if (inputs[i].type == 'image') {
              images[images.length] = inputs[i];
           }
        }
     }

     // otherwise, use document.images and document.forms collections
     // remove if not supporting IE4, Opera 4-5
     else {
        images = document.images;
        inputs = new Array();
        for (var formIndex = 0; formIndex < document.forms.length; formIndex++) {
           for (var elementIndex = 0; elementIndex < document.forms.elements.length; elementIndex++) {
              if (isDefined(document.forms.elements[i].src)) {
                 inputs[inputs.length] = document.forms.elements[i];
              }
           }
        }
     }

     // get all images with '_off.' in src value excepting the one that is for the BODY
     for (var i = 0; i < images.length; i++) {
        if (images[i].src.indexOf('_off.') != -1) {

           // check for BODY image, and turn it 'on' if found
           if (images[i].src.indexOf(bodyId) != -1)
              images[i].src = images[i].src.replace(/_off\./, '_on.');
           else {
           var image = images[i];

           // store the off state filename in a property of the image object
           image.offImage = new Image();
           image.offImage.src = image.src;

           // store the on state filename in a property of the image object
           // (also preloads the on state image)
           image.onImage = new Image();
           image.onImage.imageElement = image;

           // add onmouseover and onmouseout event handlers once the on state image has loaded
           // Safari's onload is screwed up for off-screen images; temporary fix
           if (navigator.userAgent.toLowerCase().indexOf('safari') != - 1) {
              image.onmouseover = function() {
                 this.src = this.onImage.src;
              };
              image.onmouseout = function() {
                 this.src = this.offImage.src;
              };
           }
           else {
              image.onImage.onload = function() {
                 this.imageElement.onmouseover = function() {
                    this.src = this.onImage.src;
                 };
                 this.imageElement.onmouseout = function() {
                    this.src = this.offImage.src;
                 };
              };
           }

           // set src of on state image after defining onload event handler
           // so cached images (that load instantly in IE) will trigger onload
           image.onImage.src = image.src.replace(/_off\./, '_on.');

          }
        }
     }
  }
  rolloverInitialized = true;
}

// call rolloverInit when document finishes loading
if (isDefined(window.addEventListener)) {
   window.addEventListener('load', rolloverInit, false);
}
else if (isDefined(window.attachEvent)) {
   window.attachEvent('onload', rolloverInit);
}
